| No |
Judul Buku |
Jenis |
Penerbit |
DDC |
| 1486 |
Advances in Artificial Reality and Tele-Existence |
Buku |
Springer |
006.3 |
| 1487 |
Beginning JavaServer Pages |
Buku |
Wiley Publishing, Inc. |
006.7 |
| 1488 |
Data Mining : Practical Machine Learning Tools and Techniques, Second Edition |
Buku |
Morgan Kaufmann Publisher, Inc |
006.3 |
| 1489 |
Data and Computer Communications |
Buku |
Pearson/Prentice Hall |
004.616 |
| 1490 |
Databases and Mobile Computing |
Buku |
Kluwer Academic Publishers |
004.6 |
| 1491 |
Embedded Linux Primer : A Practical, Real-World Approach |
Buku |
Prentice Hall |
005.432 |
| 1492 |
Information Retrieval : Algorithms and Heuristics, Second Edition |
Buku |
Springer |
006.4 |
| 1493 |
Java Me Game Programming, Second Edition |
CD/DVD/Floppy Disk |
Thomson Course Technology |
005.133 |
| 1494 |
MPLS Fundamentals : A Comprehensive Introduction to MPLS Theory and Practice |
Buku |
Cisco Press |
006.3 |
| 1495 |
Mobile 3D Graphics : Learning 3D Graphics with The Java Micro Edition |
Buku |
Thomson Course Technology |
004.6 |
| 1496 |
More OpenGL Game Programming |
Buku |
Thomson Course Technology |
006.6 |
| 1497 |
Pro Java ME MMAPI : Mobile Media API for Java Micro Edition |
Buku |
Apress |
005.133 |
| 1498 |
Semantic Web : Concepts, Technologies and Applications |
Buku |
Springer |
005.7 |
| 1499 |
Systems Analysis and Design, Sixth Edition |
Buku |
Pearson/Prentice Hall |
004.21 |
| 1500 |
Three(3) D Game Engine Design : A Practical Approach to Real-Time Computer Graphics, Second Edition |
Buku |
Morgan Kaufmann Publisher, Inc |
006.6 |